To add textures in Mozaik, copy your texture image files (JPEGs) into the matching subfolders inside Mozaik's Textures folder on your C: drive, then import and apply them inside Mozaik from two places: the Settings tab (for floors, walls, and graphics) and the Libraries materials area (for cabinets and countertops). Once the files are in the right folder, applying them is a quick click-and-filter, and you fine-tune realism by setting each texture's image size.
This guide follows Mozaik's official walkthrough. Watch the original on Mozaik's channel:
This walkthrough is based on Mozaik's official "Adding Textures" training video, demonstrated in Mozaik version 14. PAC has rewritten the method in plain English so you can follow it on your own jobs.
Textures live in two places
Mozaik splits texture management into two locations depending on what you're texturing. Knowing which group owns each surface tells you which folder the image file belongs in.
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Settings tab > Setup Textures handles all the "graphic" areas of your drawing, grouped into three texture groups:
- Floor — flooring material.
- Wall — walls, masonry, and ceiling.
- Graphic — the largest group: windows and doors, hardware, appliances, appliance pulls, sinks, faucets, electrical, plumbing, upholstery, furniture, decorative, accent, and glass.
- Libraries > Materials > Texture Groups handles your cabinets and countertops. Countertops also cover backsplashes.
Step 1 — Put each image file in the right Mozaik folder
Before Mozaik can use a texture, the JPEG has to live in the correct subfolder. The path is C: > Mozaik > Textures. (If you work on a file-sharing setup, use your shared drive instead of the C: drive.)
Inside Textures you'll find folders that map to the texture groups above. Move (cut and paste) each image into the matching folder:
- Wood — cabinets and cabinet molding, or any molding in the job.
- Tops — countertops, with a Backsplash subfolder for backsplash tiles.
- Walls — walls, masonry, and ceiling.
- Floors — all flooring material.
- Colors — graphics: hardware, faucets, plumbing, electrical, and the rest of the Graphic group.
- Environment — holds the default HDRI image your renders pull from.
For example: a cabinet wood grain goes in Wood, a backsplash tile goes in Tops > Backsplash, a brick/masonry image and a wall paint chip go in Walls, an antique-bronze hardware finish goes in Colors, and a floor tile goes in Floors.
Step 2 — Import the floor, wall, and graphic textures (Settings tab)
From the Settings tab, open Setup Textures. For each group, click the green plus (+) sign to open the image import dialog, which points to the matching folder on your C: drive. Then:
- Floor group — click the green +, pick your floor image, and choose Open. The imported texture lands at the bottom of the list; use the up arrows to move it into position.
- Wall group — click the green +. You can select more than one at once by holding Shift (for example, a masonry/brick image and a wall paint chip together).
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Graphic group — click the green + (this pulls from the
Colorsfolder) and import your hardware finish.
Click OK when done. Newly imported textures always appear at the bottom of the list, so reposition them as needed.
Step 3 — Import the cabinet and countertop textures (Libraries)
Open Libraries > Materials > Texture Groups (top right).
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Cabinet textures — under your
defaultgroup, click the green + and import your cabinet wood grain. As in Settings, it goes to the bottom of the list. - Countertop textures — click the green +. Because countertops include backsplashes, you can double-click the Backsplash folder and import your backsplash tile there.
Click OK to finish.
Step 4 — Apply the textures to your materials and surfaces
Importing a texture makes it available; now you assign it. Mozaik gives you a fast search-and-filter: left-click the texture field (the "JPEG" picker) and start typing part of the name to filter the list instantly.
- Cabinets (Materials tab): Left-click the current cabinet material and choose your wood grain (you can search by name). Do the same for the material template and the edge banding so every cabinet surface matches.
- Wall color (Textures tab): Left-click the JPEG field and type part of the paint name to apply it.
- Floor: Left-click the JPEG field and select your floor tile.
- Masonry: Type part of the masonry/brick name to apply it.
- Hardware: Left-click the hardware field and select your finish (for example, antique-bronze pulls update across the cabinets).
Fireplace masonry (T-wall): Go to the Room tab, left-click the T-wall, and assign the masonry texture from the texture field. Repeat for each T-wall.
Backsplash: Go to the Tops tab, select the back wall and its elevation, and the backsplash highlights. The texture fields for the countertop and splash appear at the bottom — left-click the splash field and choose your tile. Repeat for each splash run.
Step 5 — Set the image size so the pattern scales correctly
This is what makes the render look real. Each texture has an image size (width and height) that tells Mozaik how big the real-world area in the photo is. Measure the actual coverage in your source image and enter those dimensions.
Worked examples from the video:
- Backsplash tile: The photo showed 2"×2" tiles arranged 6 wide and 6 tall — a 12"×12" area. Setting the image size to 12×12 snapped the backsplash to the correct scale.
- Floor tile: 12"×24" tiles, three across (72" wide). The video set image width 72 and image height 36, which sized the floor correctly.
- Brick (masonry): Bricks 8" wide and 3" tall; the image covered one full brick plus a half brick (~12" wide) and four courses (3" × 4 = 12" tall) — so a 12×12 image size scaled the brick properly.
The rule of thumb: count how many units appear in the image, multiply by each unit's real dimension, and enter that as the image width and height.
Step 6 — Rotate a texture (optional)
If a pattern would look better running the other direction, you can flip it. Go back to Settings > Setup Textures, select the texture (for example, the floor) at the bottom of the list, check the Rotate option, and click OK. In the video this rotated the floor pattern to run the length of the kitchen.
Why this matters
Getting textures in and sized correctly turns a flat drawing into a realistic preview you can put in front of a customer — floor, backsplash, fireplace, cabinets, and hardware all rendered at true scale. As the video puts it, a well-textured drawing helps you show the customer the finished look and sell the next job.
Get it done-for-you
You can set this up yourself using the steps above. If you'd rather skip the setup, PAC's Mozaik training and done-for-you services can help — phillanton.com.
Full disclosure: this guide is published by Phill Anton Consulting.
FAQ
Where do texture image files have to be saved for Mozaik to use them?
In the matching subfolder under C: > Mozaik > Textures (or your file-sharing drive). Cabinets go in Wood, countertops in Tops, backsplashes in Tops > Backsplash, walls/masonry/ceiling in Walls, floors in Floors, and graphics like hardware and faucets in Colors.
Why are floor and wall textures managed separately from cabinet textures?
Mozaik handles the two from different places. Floors, walls, and graphics (hardware, faucets, plumbing, etc.) live under Settings > Setup Textures, while cabinets and countertops (including backsplashes) live under Libraries > Materials > Texture Groups.
My texture looks the wrong scale in 3D — how do I fix it?
Set the texture's image size to match the real-world area shown in the photo. Count the units in the image and multiply by their actual dimensions (for example, 2"×2" tiles arranged 6×6 = a 12×12 image size). Entering the correct width and height automatically rescales the pattern.
Where does a newly imported texture appear in the list?
Always at the very bottom of the list, in both the Settings and Libraries texture areas. Use the up arrows to move it into position.